
Rush Speed Contest?
2026.2
A real-time fighting game using Apple Watch sensor data
There is no controller. You strap on an Apple Watch and throw a real punch, and the motion itself becomes your attack.
The watch sends sensor data to a Rust-based low-latency sync server over WebTransport, and battles are rendered on a web UI in real time.
Stack
SwiftRustReactKubernetesAgonesTerraformAWS
Awards
- Grand Prize6th 58 Hackathon